Discover the perfect blend of advanced capabilities and intuitive workflows in our latest release. Upgrade now to take your projects to the next level.
Core Rendering Enhancements
Unreal Engine 5.5 introduces a host of rendering enhancements, making it a powerhouse for virtual production and broadcasting. Nanite and Lumen improvements offer better detail and lighting fidelity, while Megalights streamline the illumination of expansive environments with support for complex, multi-light setups. Optimizations in parallel translation deliver up to 2x rendering speed gains by reducing stalls and improving thread performance, while asynchronous task execution enhances render dependency and slate rendering for smoother workflows.
The update also brings creative tools like Cloners and Effectors with advanced collision and proximity effects, expanding options for Motion Design. Material Designer updates refine PBR workflows, allowing for more realistic materials. Animation Layers simplify animation workflows by enabling layered blending and editing, giving artists greater control over intricate animations.
In addition, features like Day Sequence and Local Fog Volumes enable dynamic environmental storytelling, with tools for time-of-day transitions and localized atmospheric effects. The Light Function Atlas optimizes light textures for better performance, especially in scenes requiring multiple dynamic light sources, ensuring both creative flexibility and efficiency in production pipelines.
NOTE: DLSS is currently not available as NVIDIA has not released its plugin for 5.5 yet
Depth of Field Compensation tackles the double-blur problem that happens when filming against LED volumes. By dynamically adjusting background blur based on camera positioning, it creates seamless transitions between real sets and digital environments.
Ever wanted to just use your webcam as an input for testing? Now this can be done natively.
The new Synced storage panel layout now better reflects which changes can be pulled and which ones are local and can be pushed.
With the help of our new Pixotope Access service, logging in and selecting a license now happens in the browser. This generalizes the login flow for other Pixotope services and enables you to use password managers. Changing users or licenses can now be initiated through the Pixotope tray icon, no need for opening Director.
Do you want to install Pixotope both on a graphics and a control engine? Now you only need 1 installer, which is smaller than ever. Just select whether you need the Engine to be installed or not.
Background segmentation. Anywhere. Anytime. Add dynamic graphics and AR elements in front of or behind your talent. Reveal can work completely stand-alone and is designed to seamlessly integrate with your existing tools.
Broadcast AR: Transform your talk show or live broadcast with immersive AR elements, like a dramatic tornado swirling behind your reporters. Engage your audience and elevate storytelling.
Embedded Production Graphics: For the first time, place dynamic graphics - like a "Breaking News" banner - mid-broadcast. Pixotope Reveal lets you add real-time, immersive graphics to enhance engagement and give your audience an unforgettable experience.
Sponsorships & Advertising: Imagine integrating 3D product renderings or 2D logos flying behind your talent. This new advertising approach delivers sponsor content without disrupting the flow of your programming - offering a smarter, more effective solution.
Virtual Studio Production: Simplify your virtual studio setups and reduce costs, all while delivering high-quality results that will blow your audience away.
For more details go to help.pixotope.com