News | Pixotope

Pixotope powers WePlay! Esports championship with AR | Pixotope

Written by Pixotope | Apr 14, 2020 10:00:00 PM

The Future Group, developer of live photorealistic virtual production system Pixotope®, today announced that it provided the mixed reality platform for WePlay! Esports’ Dota 2 Tug of War: Mad Moon tournament, which took place in Kyiv, Ukraine, from 19-23 February. WePlay! Esports, which organizes tournaments as well as provides online coverage, has the vision to blend competitive esports with entertainment in all-embracing coverage – “esportainment” is the word coined by Oleg Krot, CEO at WePlay! Esports.

To bring the audience into the esports action, WePlay! Esports decided to use Augmented Reality.

“For us, augmented reality is a powerful tool to enhance the tournament theme, and add creativity and consistency to the broadcast.
Pixotope solution the best product on the market in my experience.”

Aleksii Gutiantov, Head of AR Dept at WePlay! Esports

 

Pixotope takes the remarkable rendering power of the Unreal Engine from Epic Games and builds it into a complete virtual production hub. While offering a user interface simple enough for the pressures of live production, it provides along with the ability to make last-minute changes while in live mode, all the power of an augmented reality system including camera tracking, motion capture, and data-driven graphics.

 

We needed to create the brightest visual impression during the broadcasts. Pixotope allows us to create surprises and tell exciting stories. We can display player stats in a new way, inside complex 3D multi-level stages, and 360˚ environments, and we can bring in-game characters to life, and surround the stage with surreal scenery. Dota 2 real-time driven Drafts were among other scenes on that tournament and the WePlay! The Esports in-house production team was able to recreate over 120 characters of Dota 2, all visualized in Unreal Engine. One of the most awe-inspiring things we achieved was to place the tournament stage inside a cyber-punk city with hovercraft flying everywhere.
Our productions now allow the audience to enjoy all the gameplay while at the same time believing they are part of what is happening on the screen – something that cannot be felt in real life.

Maksym Bilonogov, General Producer at WePlay! Esports

 

 

Pixotope was used to create the augmented reality elements for this event, covering a 100-square-meter stage area with pinpoint precision. It worked seamlessly with camera tracking systems from stYpe and camera robotics from Movicom, as well as integrating with conventional graphics from Vizrt. The Mad Moon tournament generated peak concurrent online views of around a quarter of a million fans.

 
 
 

The esports market has massive potential. Virtual production can take the viewer inside the game scenes. Interactivity could unlock a whole new genre of live entertainment. WePlay! Esports is constantly pushing our technology to new, visually stunning heights and we can’t wait to see what they do next.

Marcus Blom Brodersen, CEO of The Future Group

 

Watch highlights from the WePlay! Esports’ Dota 2 Tug of War: Mad Moon tournament, here: