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MASTER VIRTUAL PRODUCTION

WITH PIXOTOPE TRAINING 

 

Join our online, hands-on training sessions.

Discover how Pixotope solutions can revolutionize your storytelling through virtual production.

Take advantage of this opportunity to learn from the best and enhance your skills.

Master Pixotope Graphics:

IN 5-DAY ONLINE TRANING

Whether you're an operator, implementation specialist, or creative, our 5-day course offers live, interactive training led by industry experts.

We strongly recommend that you either have prior experience in 3D modeling techniques or are well acquainted with Unreal Engine 4.0 or 5.0, given the complexity of the course.

 

GRAPHICS TRAINING AGENDA

The training is divided into 5 days with each section expected to take 4 hours.
Unreal Engine (Part 1)

In this section, we will go through the basics of the Unreal Engine and cover the features most used when setting up a Pixotope project. 

 

1.1 Gettings Started (est. 30 min)
・ Unreal Engine Fundamentals
・ Project Introduction

 

1.2 Materials (est. 1 hour)
・ Creating Materials
・ Material Instances

 

1.3 Lighting, Shadows and Reflections (est. 2 hours)
・ Different Types of Light
・ Static vs. Dynamic Lighting
・ Actor Mobility Settings


Static Lighting
・ Baking Lights
・ Adjusting Light Map Resolution
・ Removing Baked Lighting Data


Dynamic Lighting
・ Global Illumination


Reflections 
・ Planar
・ Captures
・ Lumen
・ Screen Space


Shadows
・ Shadow Mapping Methods
・ Ray Traced Shadows

Unreal engine (Part 2)

2.1 Blueprints est. 1 hour
Blueprint Editor
・ Construction Script
・ Example Construction Script logic
・ Event Graph
・ Example Event Graph logic

 

2.2 Motion Design (est. 2 hours)
・ 3D Graphics
・ Cloners
・ Effectors
・ Animators
・ Modifiers
・ 2D Graphics
・ Adding and Customizing Shapes
・ Material Designer
・ Sequencer
・ Remote Control
・ Rundown


2.3 Performance Optimization (est. 30 min)
・ Nanite
・ Debugging

 

Pixotope Operations

3.1 Pixotope software intro

 

3.2 Pixotope Cloud

・ User management

・ User Type

・ Pixotope Cloud tour

・ License Management

・ License type

・ License mode (online/offli

・ Downloading Software and example projects

 

3.3 Install Pixotope software and drivers

 

3.4 System structure

 

3.5 Pixotope Director Walkthrough

・ UI intro

・ Manage Shows

・ Machine Settings

・ Shows and Multi-Machine setup

・ Setup Tracking

・ Tracking

・ Lens

・ Setup Video

・ Camera Input

・ Media Input

・ Video Keyer


 

pixotope (part 1)

4.1 Pixotope Director (est. 10 min)
・ Quick Setup


4.2 Pixotope Editor (est. 10 min)
・ Essential Actors
・ Compositing Modes
・ WYSIWYG


4.3 Virtual Studio (VS) (est. 45 min)
・ Compositing Plane
・ Chroma Keyer
・ Shadows and Reflections
・ Masking the video
・ Garbage Mattes
・ Chroma Screen


4.4 Virtual Monitors (est. 10 min)


4.5 Virtual Camera Move (est. 30 min)
・ Camera Switching BP logic


4.6 Control Panel (est. 30 min)


4.7 Multi-Machine (est. 15 min)
・ Asset Hub
・ Adjusting machines simultaneously


4.8 Talent Tracking (est. 1 hour)
・ BPE
・ Triggering BP logic

pixotope (part 2)

5.1 Augmented Reality (AR) (est. 1 hour)
・ Aligning Graphics to Video
・ Lighting
・ Render Layers

 

5.2 Extended Reality (XR) (est. 1 hour)
・ XR walls
・ Alignment
・ Outside frustum rendering

 

5.3 Q&A Remaining time before the exam

 

5.4 Exam 1 hour

exam and certification

At the end of the training, you will have an opportunity to take an exam to test your Pixotope and virtual production knowledge.

The exam lasts for 1 hour, and will begin starting the final hour of the Pixotope - Part 2 day.


● There are a total of 50 questions, 20 from the Unreal Engine segments, 10 from the Operations segment, and 20 from the Pixotope segments.
● In order to pass the exam, a total score of 45/50 or above is required.
● The results will be sent out the following week.

Upon successful completion of the exam, you will be issued a Pixotope Virtual Production certificate. 

 
 
 

 

2025

February

Online training session

Dates: February 10 - 14 

Region: APAC/EMEA​

Time: 9am to 1pm CET 

May

Online training session

Dates: May 12 - 16

Region: APAC/EMEA​

Time: 9am to 1pm CET

August

Online training session

Dates: August 11 - 15

Region: APAC/EMEA​

Time: 9am to 1pm CET

November

Online training session

Dates: November 3 - 7

Region: EMEA/US​

Time: 9am to 1pm EST

February

Online training session

Dates: February 17 - 21 

Region: EMEA/US​

Time: 9am to 1pm EST

 

 

May

Online training session

Dates: May 19 - 23

Region: EMEA/US​

Time: 9am to 1pm EST

 

August

Online training session

Dates: August 18 - 22

Region: EMEA/US​

Time: 9am to 1pm EST

November

Online training session

Dates: November 17 - 21

Region: APAC/EMEA​

Time: 9am to 1pm CET

Pixotope Graphics Training: Register Now

FAQs

How much does it cost?

Please contact your local salesperson for the price or fill out this contact form. 

What facilities will the remote training take place on?

Training will be conducted using Pixotope’s demo studio to give a live hands-on experience. 

How will students attend the training?

Training will be conducted using Google Meet video conferencing, which allows screen sharing and can be recorded for the students' later use.

What is the maximum class size?

Training classes will be limited to a maximum of 8 people per class.

Will attendees be able to do hands-on work?

Attendees will each receive a 30-day Pixotope trial license before the class for their use and to do hands-on follow-ups of the training.

How long is the training?

The training is divided into 5 sections; each section is expected to take 4 hours. The training will be delivered over 5 days completing 1 section per day. 

Why is there an exam at the end of the course and what form does it take?

There is a multiple-choice exam at the end of the course, with 50 questions to be completed in 60 minutes. The passmark is 90%. The purpose of the exam is to test how well the training was understood. Upon successful completion of the exam, you will be issued a Pixotope Virtual Production certificate.