COMPLETE BROADCAST GRAPHICS
FAMILIAR WORKFLOW.
FUTURE-PROOFED GRAPHICS.
Effortless Broadcast Graphics with
UNREAL ENGINE AND PIXOTOPE
Opens the doors to new immersive branding and visual storytelling for news, sports programs, and planned, yet dynamic workflows.
Now you can leverage Erizos Studio to propel template-based workflows and seamlessly integrate character generator, extended reality, augmented reality, and virtual studio pipelines.
What is
Erizos Studio?
Erizos Studio offers a single, intuitive, UI that allows broadcasters to control multiple engines and multiple aspects of their show simultaneously.
One operator can drive CG overlay graphics, Augmented Reality elements, a virtual studio and an XR wall, all from the same seat.
Explore new Opportunities
Unreal Motion Design
As Pixotope supports the latest version of the Unreal Engine, broadcasters will be able to add Unreal Motion Design to their toolset as soon as it is released by Epic.
These amazing new design tools open the way for Pixotope to offer 2D/3D solution for CG and Motion Design workflows.
Using the same design platform, and the same playlist based playout system, you can design and play any graphic combination of XR, VS, AR and CG with a single or multiple operators, whatever solution is best for your production.
ULTIMATE FLEXIBILITY:
UNIFIED CONTROL FOR ALL GRAPHICS PLATFORMS
Erizos Studio can connect and control different engines from different vendors: from Pixotope, and VizRT to Singular.live and native Unreal Engine.
This flexibility allows the operators to focus on the show and telling the right story, without concerns for the underlying technology.
Erizos Studio completely flattens the learning curve as it requires 2 to 3 days to master.
Operators can learn a single solution, while controlling multiple platforms.
The new Pixotope and Erizos workflow integrates with multiple Newsroom control systems using the MOS protocol. iNews, Octopus, Open Media are just a few among them.
Journalists can use HTML5 plugins to select templates, populate them and add them to their stories. the production rundown will update automatically.
Another operation method enabled with the new integrated workflow is Automation driven playout.
Both CII and GPI triggering are supported. If an API based integration is needed, it can be added upon request.
Erizos Studio offers broadcasters multiple operating styles - manual, automated or Newsroom driven.
Manual operating is easy to use and intuitive, based on traditional broadcast standards. keyboard based, or mouse controlled, the operator has full control over the templates and playlists in the show.
HOW OUR SOLUTION
improves BROADCAST GRAPHICS
EXTERNAL
DATA INTEGRATION
With Pixotope 24.1 combined with Erizos Studio we have made Data integration easier than ever before.
Make use of any HTTP, SQL, XML, CSV, JSON source on the network, and use it to populate and drive your Unreal content.
Simplified
graphic asset management
With the new partnership, Pixotope can now offer a seamless integration with Media Hub - a new generation graphic asset management (GAM) system designed specifically for Unreal engine based workflows.
Share, search, filter, and use any video clip, image sequence or image needed to deliver your story.
Asset synchronization
across all Pixotope engines
We understand the frustration of manually copying files when making project modifications across multiple machines.
With our automatic synchronization tool, your multi-engine setup is always kept up to date seamlessly.
Simply complete your work, hit 'push,' and watch as all your changes are automatically pulled onto the other machines.
It's a game-changer for streamlined workflow efficiency.
Fully redundant workflow
no single point of failure
In the world of broadcast technology, reliability is paramount.
Broadcasters have the expectation that they never go "off air." The interruption of a broadcast can lead to loss of viewership, revenue, and even damage to reputation.
With Pixotope Graphics and Erizos Studio's cutting-edge fully redundant workflow, broadcasters can enjoy unparalleled peace of mind, confident in the knowledge that their content will always be "on air", even in the face of unforeseen failures.
TAKE THE NEXT STEP
TRY OUR BROADCAST GRAPHICS SOLUTIONS FOR YOURSELF
Unleash the power of Unreal Engine for your broadcast graphics without complex workflows.
Pixotope streamlines operations with a familiar, MOS-based system, allowing a single operator to manage all visuals – virtual sets, AR/XR, and CG overlays – with ease.
Reduce training time, boost efficiency, and create stunning graphics.
Learn more about Pixotope's future-proof solution today.